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Showing posts from August, 2023

Unreal - First Post!!! and Creating an animation workflow in engine

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Howdy! In the last week I started a new project where I wanted to build an fps combat system. I want to recreate my own version of of a particular Game I am fond of. PRAISE SIGMAR!!! But in all seriousness, I love the characters, the environment, and most importantly - the COMBAT!!! Warhammer Vermintide proves that you can have rewarding and strategic combat without it being super complex.  I want to re-create this game because I want to have the same combat but hopefully with my own characters, and try to switch the focus from being horde killing to being driven by more individual enemy combat, and maybe even more story driven. we'll see how far I get.  Before I could get to implementing the combat specifics, I needed to simply SEE the attacks - meaning, building the animations of attacking. How would this work? and how would these animations play into our Game Mechanic? I need to be strategic; in order for me to build up a game with a lot of novel weapons, I need to make a framew